You need an adapter first!
Updated: 28 February 2023 at 15.38

How to connect AirPods to PS5? Apple AirPods are one of the best Bluetooth audio devices that offer great battery life and sound quality. But is it even possible to connect AirPods to PS5?
It turns out there’s no direct way to connect AirPods to PS5 as the console doesn’t support Bluetooth audio. However, there is a workaround to connect AirPods to PS5.
In this article, we will reveal an easy way to connect AirPods to PS5 via a Bluetooth adapter. So keep reading to find a quick step-by-step guide.
How to connect AirPods to PS5?
Before connecting AirPods to PS5 using a Bluetooth adapter, make sure your AirPods are charged enough. Also check if your Bluetooth adapter is charged if it uses battery.
Then follow the steps below:
Connect a Bluetooth adapter to your PS5 controller, console or TV.
Different Bluetooth adapters come with different pairing methods. So check the instructions for your specific device and put it in pairing mode. A flashing light on the Bluetooth adapter will indicate that the device is in pairing mode.
Press and hold the button on the AirPods case while the AirPods are in the case. Hold the button until the light on the Bluetooth adapter goes silent. This indicates that the AirPods are now connected to the adapter.
Now that AirPods are connected to PS5, put them in your ears and play something on PS5. The sound is played in the AirPods.
Alternatively you can also connect AirPods to PS5 by syncing them with Smart TV. Most smart TVs support Bluetooth audio accessories. They have different settings, but you can find Bluetooth connection settings from Units or Accessories option in the main settings.
Why doesn’t the PS5 support Bluetooth?
It does, indeed. It’s just that Bluetooth support isn’t quite as extensive. It can only use Bluetooth to connect to specific devices. This includes controllers, remotes and some officially supported audio technology. Chances are Sony will say it’s a security issue, but we reckon it’s more about keeping consumers using their licensed peripherals.
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