
Last week, Microsoft put pen to paper, announcing that their 10-year commitment to bring the Call of Duty franchise to Nintendo platforms is now legally binding.
Microsoft president Brad Smith followed this up by mentioning how the tech giant would make sure the series works exactly as people expect on other platforms, and now Microsoft Gaming boss and Xbox boss Phil Spencer has elaborated on this during an official “Xbox On” interview .
The goal for Microsoft is to deliver the “best version” of Call of Duty possible across every platform, which will be the “same” experience in terms of content – similar to games like Minecraft. So there’s no need to worry about exclusive content being limited to a specific platform.
Phil Spencer: “We expect to achieve a certain level of quality on all these games…so that’s our goal, and the same on PC and the same on Nintendo. So when we say available everywhere or not exclusive, we want to make the absolute best version of Call of Duty on any of these platforms.”
“…It’s not about a skin on a gun, it’s about a specific mode of the game, the same version will be available on all platforms. If you’re a Minecraft player on PlayStation, I don’t think you feel like you have the smaller version … we want to make sure those players feel like they have a great experience on the platform they choose to play on.”
Exactly how Call of Duty will be delivered on Nintendo platforms is still unknown. Notably, the deal refers to “Nintendo platforms,” so there’s no guarantee we’ll see Activision’s first-person shooter series up and running on Switch anytime soon.
Xbox also offers cloud gaming services, which could potentially be used to get a game like Call of Duty up and running on some devices. The last Call of Duty games released on a Nintendo platform was Call of Duty: Ghosts in 2013.